

Some succeeded thanks to innovative design and word of mouth (like Minecraft).

Many small studios and indie developers tried and failed. They can try to sell without making their product available on Steam but good luck getting people of knowing about your product. And the added bonus of having access to the game that might not be available in physical form in your country.Īnd about "small studios" and dependency. recent offers from the competing publisher (*wink* *wink*). You usually know exactly what you are purchasing.

You usually get what you have been promised. You still don't have to buy them if you don't want to.
Bf2 modtools steam software#
I don't understand how selling a game (or virtual rights, as you speak of it, which is basically every game and software you buy, whether in physical or digital form) for accessible prices is "tricking" people into buying them. And Valve is taking a huge chunk of their sales money. More than that, lure small studios in to a dependancy of using their platform to distribute their games, a platform which they couldn't live without. Steam is extremely well orchestrated scheme to trick people in to a consumer behaviour. You don't "buy" any game on Steam, you pay a fee to license something hosted on their servers, it's virtual goods, just like buying a gun in Battlefield Play4Free. Sales on Steam is an example, all players are doing is to give Steam money for virtual rights to a game. More money than they know what to do with. Sure Valve is giving out free DLCs, but that is because they have tricked millions of customers in to pouring money in to Steam. For latter titles they didn't need that, since players get hooked on progression instead of customer created content. ZIPs was to allow modders to open them and learn how the game works, they could just as well have packed them in unmoddable files, but they were nice that time, because they felt they could benefit from user created content.
Bf2 modtools steam mod#
It's kind of the same when people whine that BF3 has no mod tools, that the destroy "their" communities communities that wouldn't have existed in the first place if mod tools hadn't been distributed for the old games. If it weren't for them you wouldn't have played Dead Space at all. first they give you an awesome game, two awesome games, then when they change it, they "destroyed" it? LOL. I cant say i can say the same about EA and there customers" should be framed and put up on the wall in the Valve office, as it's an obvious proof that their scheme has worked, good jobĪnd I love that you consider EA destroying Dead Space. There is a reason why Valve is actually Loved by its customers. Your comment "See what Valve is doing with TF2 and the steam workshop. You feel they "deserve" it? What difference does that make to anything or one?
